This short introduction will show you an easy and quick possibility to simulate the folding process of non pre-stressed fabrics (sun shading systems like toldos, ie. Quba Mosque shown in the script here) .
I didn't find out a way to simulate pre-stressed fabrics - do you know it, don't t hesitate to write it here down or contact me.
Start from scratch
please refere to the hotkey reference: [Help] -> [Hot Key and Mouse Reference]
most used basis operations:
[g] move
[r] rotate
[s] scale
[n] transform properties
[RMB (right mouse button)] select
[shift] and [RMB] select more than one
[a] select all
.
Simulating
open Blender, select the cube [RMB] and delete it [Entf]
import your mesh to blender (ie. *.obj) and go to #6. or
create a mesh in blender: [add], [mesh], [plane], [n] transform
change [object mode] to [edit mode]
"mesh tools": click [subdivide]
"link and materials": [set smooth] to get a smooth, fabric like mesh
suspension points: select vertexes [shift][RMB], link and materials [new] name it, ie. "Group" , click [assign]